force threaded chunk rendering. ST-Chunk Single-threaded. force threaded chunk rendering

 
ST-Chunk Single-threadedforce threaded chunk rendering  The timings support the issue being storage, but the actual CPU may only support in the ballpark of 5 players

oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. v1. - Added a check of availability of anisotropic filter. If you use Mekanism, enable opaque pipes and turn down radiation particles and its render distance in Mekanism’s client config. Commands: /fcl or /forcechunkload (radius) to forcefully load chunks around a player. 14w29b is the thirty-seventh snapshot for Java Edition 1. Here’s how: Run Minecraft on your computer. Forge only - Press escape ingame, click Mods, search Forge, click forge-client, and enable Force Threaded Chunk Rendering. I’ve also noticed they especially occur whenever i walk past a chunk border. Exception in thread "Chunk Render Task Executor #0" Exception in thread "Chunk Render Task Executor #5" Exception in thread "Chunk Render Task Executor #3" Exception in thread "Chunk Render Task Executor #10" Exception in thread "Chunk Render Task Executor #6" The text was updated successfully, but these errors were. My mod keeps block updates to a minimum but this setting still helps a lot. e. My mod keeps block updates to a minimum but this setting still helps a lot. I've got this mixin that (for testing purposes) just hides every 2nd chunk on the X axis:So I have Minecraft for Windows 10 and I was wondering if there is a mod that lets you see chunk borders in 1. log in its minecraft settings. To me, this suggests that it is not a chunk loading issue. This might lead to so minor flickering when mining blocks on chunk boundaries, but that's a small price to pay for a decent chunk of extra FPS. 1 - Improved performance. TileTicks and Level. Search titles only; Posted by Member: Separate names with a comma. - Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. Hello again, it is me, SlimingHD, and I am once again asking for your support! I am currently successfully changing biomes in a chunk. - Localized weather! See rain and nastier storms coming in from a distanceThe test results are shown in Figure 3. Occasionally they load normally, most of the time they take a few seconds, and sometimes they take up to 10 seconds to load. When the render thread reads a new intermediate graphics command, it forwards it to a separate internal class GfxDevice [Platform] that converts them into the platform's low-level graphics API commands. My mod keeps block updates to a minimum but this setting still helps a lot. -XX:+UseG1GC -Dsun. I'm trying to conditionally hide specific chunks by disabling their rendering logic. That is very much "software sided multi-threading". You may use the mod in any modpack you like. Created Jan 19, 2018. cfg in your instance's folder). If you do install FoamFix, you don’t need to allocate much. I’ve narrowed it down to cables as I removed everything in my base except AE2 cables, and when I finally removed the cables, my. 0. cfg If you got anything to say comments are open CurseForge - a world of endless gaming possibilities for modders and gamers alike. jellysquid. That's mainly because every block in a chunk has to check their neighbours to define their block side visibility. properties, and max-view-distance is set to 25 the config. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. None. Some of the things mentioned have already been implemented; 1. Enable forge multithreading: Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. - Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. Allocate enough RAM to Minecraft in the Twitch launcher. 10 and earlier, due to Optifine abusing the GPU driver (since 1. - Added a check of availability of anisotropic filter. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. cfg If you got anything to say comments are open CurseForge - a. Dividing the work among several cores can speed up the rendering process. and If you haven’t already turn on force threaded chunk rendering in the Minecraft forge client options, might help. Concurrent chunk management engine, it's about making the game better threaded and more scalable in regard to world gen and chunk io performance. 8. If. VBOs are enabled, and V-Sync is disabled. This is a reduction of roughly 30%. - Fixed a shadow length is not reset by set to default. 2 on an Aspire E15 which has. 5x performance. Enjoy the animated textures. Think of it as each thread throws darts at the array; if I only consider a smaller part, then all other thrown darts will be wasted. 2 - and around 10 times slower than my own version's world generator, despite not being multithreaded at all (I presume that by "multithreading" 1. apparently, in part because they force a minimum number of chunk updates and set an unrealistically low target of only 30 FPS (this is sort of like how in. This was only relevant when using Optifine's "multicore chunk loading" option in 1. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. I was wondering if you guys know a solution for it that doesn't involve disabling multi thread rendering or maybe you know an alternative solution. MultiThreaded. graciela_powergi • 2 yr. - Added a check of availability of anisotropic filter. Reply gato_borrachon_. Storage Drawers (StorageDrawers-1. I figured this was because the chunks weren't loaded on the client. . My mod keeps block updates to a minimum but this setting still helps a lot. It is possible, you can do it with the QMetaObject::invokeMethod (QObject *context, Functor function, Qt::ConnectionType type = Qt::AutoConnection, FunctorReturnType *ret = nullptr) overload of QMetaObject::invokeMethod. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Go to your minecraft forge mod settings/client settings/force threaded chunk renderingPress escape ingame, click Mods, search Forge, click forge-client, and enable Force Threaded Chunk Rendering. 8 vanilla itself has multithreaded chunk rendering, though this only applies to the actual construction of the data in Java code, not when it is uploaded to the GPU, which is where Optifine. Problem with freezing/lagspikes - Force threaded chunk rendering. If your cpu could send frames to the gpu faster, the gpu would eat that up without an issue. The Block Manager. As we can see from Figure 3, with two CPU cores, no matter which GPU we use, multithreaded rendering (MT Def/Chunk mode) performance is lower than single-threaded rendering (immediate mode). - Stormfront system uses biome temperature differences to. - Localized weather! See rain and nastier storms coming in from a distanceWeather, Storms & Tornadoes. My mod keeps block updates to a minimum but this setting still helps a lot. It's under the "client settings" in game (for some reason I don't see it in the actual config, you have to access it in game). This is the only time that a component must render. LiquidTicks and Level. It is an issue even Bacon Donut ran into with the 2 mods together. Abstract. - Fixed a shadow length is not reset by set to default. Note Optifine and default handle chunks differently, I had to bump up chunks to get it to render the same details on the sides, but even then 40 chunks Optifine gave the same as 32 default (and probably more detail in some areas) while providing over 3. Just not in the way people expect. Even if your GPU can't keep. Almost every modpack is either a Forge or Fabric pack. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I don't think you can access it from the cfg file for whatever reason. Requires CoroUtil . - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 4. registryOrThrow () These are copies of the builtin ones augmented with the stuff from datapacks. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceAnd now from Paper, Folia is a new fork focused on multi-threading. (Wich i think is good/normal?) Running 90-120 fps now but when crafting. This is enabled by defualt in newer versions of Forge, but it doesn’t hurt to check. 2 Spigot server with default config and no. 265. Set “Force Threaded Chunk Rendering” to “true” You do not need to restart the game for it to take effect. - Localized weather! See rain and nastier storms coming in from a distance Also some mod packs don’t come with the option “ Force threaded chunk rendering” Always make sure this is on, it can greatly increase FPS. Also I'm using java 8 64bit. My mod keeps block updates to a minimum but this setting still helps a lot. . Mods 5,789,690 DownloadsStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceThe higher render distance adds to chunk generation and chunks ticked. I’m playing on “fast” graphics and with a render distance of 9 chunks. All the tests put out some sort of score or time, usually in an obtainable way. 10. This is achieved by recreating the WorldGeneration step itself. My mod keeps block updates to a minimum but this setting still helps a lot. 7. That may mean that one thread is "specialised" in texture rendering, while another one deals with the ragdoll effects & game physics. Use SingleThreaded for internal debugging. Almost every modpack is either a Forge or Fabric pack. Thanks a lot for trying to help though. Sk1er. In the dropdown select "Press a button" and then do Ok. When you fly forward, you still have to generate the area in front of you, but not the sides. - Localized weather! See rain and nastier storms coming in from a distanceThis thread is archived New comments cannot be posted and votes cannot be cast Related Topics Minecraft Sandbox game Open world Action-adventure game Gaming comments sorted by Best Top. Business, Economics, and Finance. Shouldn’t really affect the rendering engine very much, if at all. For curseforge you need to enable the forge debug. Mob pathfinding is now multi-threaded, to alleviate previous slow-downs associated with it. Also be aware that most of the mods the first post mentioned are use at your own risk. The effect’s significance depends on the number of cores in a CPU and its overall strength. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. The bulk of Minecraft's chunk rendering goes through a vertex array. Patcher is a 1. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Resolved; MC-64823 Destroying block in game. Go to the "Program Settings" tab. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. but drive speed helps, too. 2 +2When I am close to a steam system that is building up to speed. My mod keeps block updates to a minimum but this setting still helps a lot. 4. This is a reduction of roughly 30%. GPU is more or less irrelevant depending on graphical settings of course. My mod keeps block updates to a minimum but this setting still helps a lot. This should improve your frame rate as well. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distance Open the world in McEdit, select the "Chunk Control" tool. Tune performance of chunk fetching on server thread - reduce lag; Add support for Fancy Fences wall rendering; Add workaround for IE10 zoom issue (force IE9 compatibility) Add support for reporting available dynmap version updates; Version 1. Premium Powerups Explore Gaming. - Fixed a shadow length is not reset by set to default. Resolved; MC-37560 middle mouse. 7. MC-37541 My World turns invisible and then the things I've built are deleted when the chunk updates after using stained glass blocks/panels. The render thread would also write(2) some byte to that fifo or pipe when adding a closure to your todolist, and the main thread would use QSocketNotifier to read(2) it. It should be a relatively simple thing to check before drawing shit, to be honest. NFL. #May increase FPS significantly, but may also cause weird rendering lag. My mod keeps block updates to a minimum but this setting still helps a lot. Add a Comment. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. Table 2. yml of this plugin. Try to make a single path with the ducts, with as few connections as possible. VBOs are enabled, and V-Sync is disabled. Rendering thread. In desperate need of help. Report. An extra thing to check, is whether force threaded chunk rendering is enabled in Minecraft Forge's config in the Mod Options-menu (or the file config/forge. Does anyone have any suggestions on what might be causing it and what I can do to stop it? Reproduce Steps Additional Information:After changing the forge client config, (force threaded chunk rendering. Jul 13, 2017. This is a comparison between 1. cfg in your instance's folder). rmi. What I noticed in Shift + H pie chart, that when I click F7 the tick % goes from 5-15% to 90% or more. It does not only let you enjoy the landscapes but also collect resources. P. That typically makes a significant improvement. #Not recommended for computers without a significant number of cores available. gcInterval=2147483646 . , set to “true”) force threaded chunk rendering in the Forge settings, which you can do in-game by following this tutorial video by direwolf20. I've currently, with 6. According to Direwolf this offloads automation chunk re-rendering to a different core on your CPU. It is an issue even Bacon Donut ran into with the 2 mods together. Gaming Browse all gaming A comparison between the new multi-threaded chunk rendering in snapshot 14w29b of minecraft, up to 7x faster than it previously was!Find me on twitter: I don’t know how many people know about this, but minecraft forge has a way to increase fps by changing the way the game renders. 1-SNAPSHOT) (Git: 276d830)Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distancekeep your core and the power storage/generation in the same chunk (this reduces the amount of chunks that needs to be loaded Ender Chest may cause lagg (according to lagg googles), but one ender chest at the right place that is hooked up to your ae2 storage can be significantly lower your lagg (instead of hundreds of cables that lead to it)@OP You're going to be hard-pressed to run a server on a raspberry pi 4-b, you would need to reduce some of the default settings (chunk render distance, for instance). 9 Forge mod created to improve your all-around Minecraft experience, bringing tons of Quality of Life additions, performance improvements, and tons of Vanilla bug fixes. If they work the way I remember I would say start with simulation at 7 or less, render at. In-game, go into your mod list, go to Forge, click options, click client settings and set "Force threaded chunk rendering" to true. - Localized weather! See rain and nastier storms coming in from a distanceIt doesn’t matter what’s in the chunks—it could be somewhere I’ve never built before—I still stutter. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. The tree farm was my FPS lag problem and changing that option fixed it. 2 GB of RAM allocated. v1. Good shout, I’ll try this. 12. My mod keeps block updates to a minimum but this setting still helps a lot. This command will generate missing world chunks inside your border. 18. The reason I'm looking for an answer is because I try to recreate the chunk loading/unloading around the player in a multi-threaded way (which I already did) but have problems with the loading part when the player moves fast or when the server is lagging. My mod keeps block updates to a minimum but this setting still helps a lot. 2 Answers. 5GB allocated for the game, got 3 GB of memory left over for the system. This also happens in Vanilla Minecraft but its not nearly as bad. S. - Localized weather! See rain and nastier storms coming in from a distance1 Answer. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 4. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Describe alternatives you've considered Have a bar that says 1-5 to show how fast. 2) (Implementing API version 1. Here's a few things you can try: Make sure threaded chunk rendering is enabled. 2 my PaperMC server started to load certain chunks very slowly. Business, Economics, and Finance. Created Jan 19, 2018. Reduce draw distance. When I play on servers like hypixel i often notice how every few seconds my screen freezes for maybe 1 second. 4 The issues caused by animated textures are specific to AMD GPUs, so if you ever switch to an Nvidia one you can feel free to re-enable them. The ducts are trying to calculate the optimal path each time. Will slowly regrow over time if not continually walked on. Add a Comment. Another thing that you can do is enable (i. dgc. My mod keeps block updates to a minimum but this setting still helps a lot. Remove the Dynamic Lights mod. I also exported the modpack from twitch to multi-mc which has the ability to add Java arguments to reduce stuttering+allocate 8gb of ram. No, I’m not talking about placing or breaking cables. minecraft/config/forge. Modloaders pretty much determine what mods can be added to a modpack and are essential to running modded minecraft. Forge is a modloader. The world is split into 16x16x16-block render-chunks (which currently happen to be the same as storage-chunks, but it wasn't always that way). I also have 64 bit java installed (i made sure) if that helps. Doing some practical experiments, it seems that if I get a handle on a chunk and call its render method, the method doesn't happen on that thread which I assume is the culprit however if that's the case I don't understand why the rendering could be SLOWER than doing it all on the main thread unless there's an overhead to calling a function on. 01-openj9. Menu > Mod Options >. My mod keeps block updates to a minimum but this setting still helps a lot. Friends, Today I am going to share Instruction to Install Thc Hydra Brute Force. ) Have. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 265. If an application only has a single thread, there's nothing the OS or hardware can do to run it on multiple cores. 4 years late but thank you man! It’s not utilizing all of your gpu because it doesn’t have to. ST-Chunk Single-threaded. Currently I am simply testing whether I can force chunk ( 0 , 0 ) in the Nether to be loaded while I am in the overworld. 20,960. com. My mod keeps block updates to a minimum but this setting still helps a lot. 0 coins. ¯\_༼ᴼل͜ᴼ༽_/¯ When searching for a solution I've also came across people talking about a setting called "Force threaded chunk rendering" which fixes similar issues but that seems to be a forge setting. 8GHz. If Minecraft is using all of your cores when generating chunks, it must be using multiple threads. Whatever option selected will determine how slow chunks load. My mod keeps block updates to a minimum but this setting still helps a lot. Looking for a solution to slow and laggy rendering. Display results as threads Pause > Mod Options > Minecraft Forge > Config > Client Settings > Force Threaded Chunk Rendering > True. Although it is usable in most cases and tested during build time, it doesn't mean that it is fully stable for a. This is enabled by defualt in newer versions of Forge, but it doesn’t hurt to check. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Properties. 20. Project ID 285742. 3 on a vanilla server. start(_thread_function. In Unreal Engine, the entire renderer operates in its own thread that is a frame or two behind the game thread. Project ID 285742. rmi. A better fix: just add vanillafix. 8 MC-1677 – Retracting piston shows ghost hitbox of. The solution was to enable force threaded chunk rendering. getString ("ArenaX") + " " + getConfig. You can start a profile by entering “stat startfile” in the console, which can be opened by pressing the tilde (~) key. My mod keeps block updates to a minimum but this setting still helps a lot. About Project. Crypto- Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. SwordofMichonne • 6 yr. My mod keeps block updates to a minimum but this setting still helps a lot. The chunks at the remote location are partially/not rendered. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. The BlockManager is a single class that is here to holds the various data of blocks: The class structure of the BlockManager. This sounds like a good thing to me. A better fix: just add vanillafix. This will fix the amd bug AND allows them to keep the foamfix config at default. Im looking for a force threaded chunk rendering option to help my game run smoother. I had basically that exact problem and enabling the threaded chunk rendering completely removed my lag spikes. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. For your gpu, adding fairly demanding shaders will increase gpu usage because it’s harder to render shaders than the normal game. I've set the max FPS to 20 and set the graphics setting to minimum with chunks to 14 but the rendering for the area around. 7. When you want to render something in the. Suppose view-distance is set to 8 in server. The most important part was obviously to create a solid chunk structure, since it became clear quite fast that stocking each block individually in the chunk would fill up the memory by an insane amount, and rendering more than 100 cubes at a time would be impossible which is obviously a no-go. 4. In the Forge config in-game, go to client settings and try enabling "Force threaded chunk rendering". - Localized weather! See rain and nastier storms coming in from a distance It doesn’t matter what’s in the chunks—it could be somewhere I’ve never built before—I still stutter. The chunk rendering on the client side happens after the chunk has loaded/updated. Longer profiles are good too and can be used to detect long. "Force threaded chunk rendering" It should be in the Forge config under the. I would define in the FREX API so that any other FREX-compliant renderer can implement the same hook. Create your website today. Best. 7) Changed the RAM GB to 4 from 2. exe or minecraft. Though I do sometimes drop it lower than my number. 4 years late but thank you man!It’s not utilizing all of your gpu because it doesn’t have to. Main thread sequentially executes all tasks of worker threads of MT-Chunk. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Localized weather! See rain and nastier storms coming in from a distanceThis is a comparison between 1. Posts Quoted: Reply. C^2M-Engine, or C2ME for short, is a Fabric mod designed to improve the performance of chunk generation, I/O, and loading. Before anything, I am using Minecraft Java 1. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. The most common FPS problem these days is chunk redraws. It should assign two cores to the java vm. Pretty much any rendering change in a sub chunk (16x16x16 area) will force everything in that sub chunk to rerender. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. When loaded into the main menu go to mods > minecraft forge (whichever version, shouldn’t matter) > config > client settings > force threaded chunk rendering > true. Chunk Pregenerator is now one of the Only mods that allow Retrogeneration in 1. Report. CryptoYour best tool for looking at game thread performance is taking a stat profile. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceAlways keep at least 2 GB ram for the system. Wears down grass as its walked on to create naturally formed dirt pathsIn particular, chunk updates may have been affected by a change in rendering to use triangles instead of quads, meaning that each block face now takes 1. My mod keeps block updates to a minimum but this setting still helps a lot. (I'm not 100% sure of these though. Reduce draw distance. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Increasing the ray-traced render distance to the maximum 24 chunks flips the tables, giving the i9-9900K a 1. Instead currently, the "what can you see" assumes default FOV). The issue is most likely the Ducts, not the Bonsai. bat script and add there: @ set QML_FORCE_THREADED_RENDERER="1" @ I think that should do it, but can't guarantee. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. [freq] is the frequency of chunks per second that will be checked (default 20). 19. Business, Economics, and Finance. My mod keeps block updates to a minimum but this setting still helps a lot. 2. The issue is most likely the Ducts, not the Bonsai. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Select chunks in that world you want to render. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. ArrayIndexOutOfBoundsException: Index 5879 out of bounds for length 5832 at me. You have have to go Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk. I recommend allocating 4 GB. Go to the 3D render tab and select the "new scene" button. Newer Than: Search this thread only; Search this forum only. . #Not recommended for computers without a significant number of cores available. Rubidium contains all the features of the classic Sodium. Render distance Many server must reduce render-distance to increase performance, but I have small idea (or even two) how to improve it. Close all (or at the very least, as many as possible of) programs open in the background whilst playing Minecraft. Add these arguments to the launcher to reduce RAM usage. - Localized weather! See rain and nastier storms coming in from a distanceEach dimension (Overworld, Nether, End) run on separate threads. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceJ. =====New Skills in action=====. Multi-thread chunk rendering comparison for Minecraft - YouTube. In general, you are asked to remove them before reporting bugs. 10+, Forge has an option on the client to offload chunk render updates to a separate thread, which can usually improve performance immensely (especially since that's typically where the micro-stutters and lag spikes are coming from). - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 12. I figured this was because the chunks weren't loaded on the client. Click Video Settings. I've not played around with the new render vs. This requires updating the render chunk's vertex data, which is being delayed by the config setting.